In order to uncover the conspiracies that threaten his life, Kiryu will need to explore the neon-lit district of Kamurocho, Tokyo. Most disconcertingly of all, Nishiki has become a cold, heartless monster, seemingly willing to kill his former best friend for personal gain. Kiryu willingly endures ten years of prison to protect Nishiki and emerges into a world that has moved on without him, with the majority of the yakuza clans out to kill him for his crime. This dream is shattered, however, when his close friend Akira “Nishiki” Nishikiyama murders their boss. Yakuza Kiwami opens with Kiryu being well positioned to open his own subsidiary group, a significant step up the ladder of hierarchy within the yakuza. The Yakuza series primarily follows the story of Kazuma Kiryu, a famously skilled yakuza of the Tojo Clan, earning the nickname “the Dragon of Dojima”. But as someone who’s first experience with the Yakuza series was the previously released prequel, Yakuza 0, I still found this game to be a phenomenally entertaining ride through the mean streets of Kamurocho, even if the modern façade occasionally slips. In some ways this dedication to replicating the original game almost scene for scene works against the flow of Yakuza Kiwami, causing the modern additions like new cutscenes to clash with the dated camerawork and writing of the original. Yakuza Kiwami is a straight up re-release in many ways, but the game wears this loyalty to the original script with pride. Yakuza Kiwami is a remake of the very first Yakuza game released in the mid 2000’s, touched up with liberal use of a vastly more powerful game engine. The Japanese word “kiwami” roughly translates to “extreme” in English, and is an entirely appropriate way to describe Sega’s latest release in the Yakuza franchise.
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